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C00002 00002	{W0,1260,0,1900λ3I40,0JUJCFC} ~COMPUTER GRAPHICS AND VISION~
C00008 00003	Polyhedral and Planar Face 3-D Modeling.
C00010 00004	Representation, Acquistion and Manipulation of "curved" 3-D objects.
C00012 00005	{JCFC} ~READING AND  REASEARCH IN COMPUTER GRAPHICS~
C00013 ENDMK
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{W0,1260,0,1900;λ3;I40,0;JUJCFC} ~COMPUTER GRAPHICS AND VISION~
{JUFA}

Computer Graphics Hardware.

\Display  hardware   and  associated   characteristics  and   software
Problems.   CRT:  Point, Vector, Character.   Other:  Video, Calcomp,
Xerox, Electrostatic  Display Processors.   Graphics  input  devices:
tablets,  mice, lightpens  and  cameras.   Problems:  Refresh,  Vector
generation, Character Display. 

2-D Computer Graphics Techniques.

	Generating display files.
	Clipping, Windowing, Scissoring.
	Rotation. 
	Dynamic  storage allocation for  graphics.
	Ring  data structures.
	Intersection  of line  segments.
	2-D  Curve representation,
	Filling polygons, Inking, halftoning and shading. 

The Systems Programming Level of Computer Graphics.
	Graphics as a  man/machine interface.
	Interactive  Graphics:
		pointing and  positioning,
		handling  interrupts,
		command languages,
		Dynamic process control,
		display oriented text editing.
		Drawing programs and higher level graphics languages. 

\Introduction to  perspective  transformation and  simple hidden  line
elimination.     Introduction  to   polyhedral  modeling  and   current
research in computer vision. 

Polyhedral and Planar Face 3-D Modeling.

\Memory  management   for  computer   graphics.
Polyhedron representation:
	topology,
	geometry,
	photometry
	and semantics
including Euler  relations, Eucleadean  Transformations,  Perspective
transformations General modeling techniques  as appplied to graphics:
prototype/instance,  store  or  compute  (procedural representation),
resolution limited model generation. 

Hidden Line Eliminators.
\Exhautive Study of Hidden Line  Eliminators: Warnock (recursive space
partitioning),  Watkins  (scan  line  oriented methods),  Face/Vertex
Methods,  Edge/Edge  methods,  Face  priority  methods,   combination
methods and hardware implemented methods. 

Photometric Modeling and the computation of shaded images.
Simulating   the  physics   of   image  formation:   Texture,
colorimetry,  light  models  for opaque  and  transparent,  matte and
reflective surfaces. 

Representation, Acquistion and Manipulation of "curved" 3-D objects.
\Patchs: Coons,  quadratic, cubic  (spline like),  parametric,
Lee,  and so on. Geometry  of curves and surfaces  in 3-D: curvature,
tensor notation, torsion.   Space  filling models: Cell,  Face, Edge,
Vertex modeling; honeycombs, polytopes  and lattices; recursive space
partitioning. 

Fancy Text Generation.
\Fonts,  Text justification,  PUB/XIP/XAP/POX  document  compilation,
halftoning,  page  packing, scaling,  footnoting,  index generation.  
Mathematical formula formating and  display. Automating the  standard
commercial conventions for book publication. 

{JCFC} ~READING AND  REASEARCH IN COMPUTER GRAPHICS~
{JAFA}

1. The Space/Object Problem.
2. The Shadow Problem.
3. The Manifold Resurfacing Problem.
4. Prove the correctness of a hidden line eliminator
5. Video Aquistion of 3-D objects.
6. Collision detection and computation.
7. Mundane mechanical simulation.
8. Graphics for Robot manipulation and navigation.
9. A computer graphics approach to computer vision.