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C00002 00002 {W0,1260,0,1900λ3I40,0JUJCFC} ~COMPUTER GRAPHICS AND VISION~
C00008 00003 Polyhedral and Planar Face 3-D Modeling.
C00010 00004 Representation, Acquistion and Manipulation of "curved" 3-D objects.
C00012 00005 {JCFC} ~READING AND REASEARCH IN COMPUTER GRAPHICS~
C00013 ENDMK
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{W0,1260,0,1900;λ3;I40,0;JUJCFC} ~COMPUTER GRAPHICS AND VISION~
{JUFA}
Computer Graphics Hardware.
\Display hardware and associated characteristics and software
Problems. CRT: Point, Vector, Character. Other: Video, Calcomp,
Xerox, Electrostatic Display Processors. Graphics input devices:
tablets, mice, lightpens and cameras. Problems: Refresh, Vector
generation, Character Display.
2-D Computer Graphics Techniques.
Generating display files.
Clipping, Windowing, Scissoring.
Rotation.
Dynamic storage allocation for graphics.
Ring data structures.
Intersection of line segments.
2-D Curve representation,
Filling polygons, Inking, halftoning and shading.
The Systems Programming Level of Computer Graphics.
Graphics as a man/machine interface.
Interactive Graphics:
pointing and positioning,
handling interrupts,
command languages,
Dynamic process control,
display oriented text editing.
Drawing programs and higher level graphics languages.
\Introduction to perspective transformation and simple hidden line
elimination. Introduction to polyhedral modeling and current
research in computer vision.
Polyhedral and Planar Face 3-D Modeling.
\Memory management for computer graphics.
Polyhedron representation:
topology,
geometry,
photometry
and semantics
including Euler relations, Eucleadean Transformations, Perspective
transformations General modeling techniques as appplied to graphics:
prototype/instance, store or compute (procedural representation),
resolution limited model generation.
Hidden Line Eliminators.
\Exhautive Study of Hidden Line Eliminators: Warnock (recursive space
partitioning), Watkins (scan line oriented methods), Face/Vertex
Methods, Edge/Edge methods, Face priority methods, combination
methods and hardware implemented methods.
Photometric Modeling and the computation of shaded images.
Simulating the physics of image formation: Texture,
colorimetry, light models for opaque and transparent, matte and
reflective surfaces.
Representation, Acquistion and Manipulation of "curved" 3-D objects.
\Patchs: Coons, quadratic, cubic (spline like), parametric,
Lee, and so on. Geometry of curves and surfaces in 3-D: curvature,
tensor notation, torsion. Space filling models: Cell, Face, Edge,
Vertex modeling; honeycombs, polytopes and lattices; recursive space
partitioning.
Fancy Text Generation.
\Fonts, Text justification, PUB/XIP/XAP/POX document compilation,
halftoning, page packing, scaling, footnoting, index generation.
Mathematical formula formating and display. Automating the standard
commercial conventions for book publication.
{JCFC} ~READING AND REASEARCH IN COMPUTER GRAPHICS~
{JAFA}
1. The Space/Object Problem.
2. The Shadow Problem.
3. The Manifold Resurfacing Problem.
4. Prove the correctness of a hidden line eliminator
5. Video Aquistion of 3-D objects.
6. Collision detection and computation.
7. Mundane mechanical simulation.
8. Graphics for Robot manipulation and navigation.
9. A computer graphics approach to computer vision.